Worlds Enough is the game that emerged from a late-night pick up FATE 3.0 character creation setting that fell apart.
Late that night, after creating characters for a cyberpunk campaign, one of our prospective players, a fledgeling roleplayer, had to go home. Wanting this player to get in on the ground floor for their first campaign, I turned to my two remaining friends and said “How ‘bout a supers game?” I asked. “What kind of superhero would you want to be?”
“A speedster,” one piped up. “A teleporter,” volunteered the other. We got down to character creation.
Well, me being the GM and my players being my players, we didn’t get your average supers game. They may be super, but they ain’t heroes.